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IB DemystifiedMYP Sciences
Speed
How fast something moves is a comparison: how much distance it covers in each second. Once you can read that comparison from numbers, graphs and experiments, you can describe any journey.
Recommended for MYP 3 · About 3 lessons · Criteria A, B, C and D
Figure 1. One journey, three stages. The slope of each stage is its speed.
calculate speed from distance and time, and rearrange the equation to find distance or time
convert between km/h and m/s
calculate the average speed of a journey with several stages
interpret a distance–time graph and find speed from its gradient
plan a fair test and process experimental data about speed
Before you start
You will use these skills. If any feel shaky, review them first.
SI units for length (m) and time (s), and converting km to m
dividing decimals and rounding to a given number of decimal places
reading values from a line graph
Key vocabulary
Speed
The distance an object travels per unit of time.
Average speed
Total distance travelled divided by total time taken, including any stops.
Instantaneous speed
The speed at one particular moment, as shown on a speedometer.
Gradient
The steepness of a line: change in the vertical value divided by change in the horizontal value.
Stationary
Not moving; speed is zero.
m/s
Metres per second, the SI unit of speed. Also written m s−1.
Understanding speed
What is it?
Speed tells you how much distance is covered in each unit of time. A speed of 8 m/s means 8 metres are covered every second.
speed = distance ÷ time
Why does it happen?
An object changes position when a force has set it moving and nothing has yet stopped it. Speed does not explain why it moves; it measures how quickly its position is changing. Forces, which you meet next, explain why speed changes.
How do we know?
We never measure speed directly with a ruler or clock alone. We measure two things, a distance and a time, and calculate their ratio. Light gates, radar guns and GPS all do this very quickly and very precisely.
Why does it matter?
Speed limits, athletics records, weather forecasts of storm movement and the timing of medicine through the bloodstream all depend on measuring speed accurately and in the right units.
What does it connect to?
Speed leads to velocity (speed in a direction), acceleration (how fast speed changes), and kinetic energy. In mathematics it connects to ratio, rates of change and the gradient of a straight line.
Distance–time graphs
Figure 1 at the top of this page shows one journey. Time is on the horizontal axis and distance from the start is on the vertical axis.
Stage A is a straight sloping line: the object covers equal distances in equal times, so it moves at a constant speed.
Stage B is flat: time passes but the distance does not change, so the object is stationary.
Stage C is steeper than stage A: more distance is covered each second, so it is faster.
The gradient of a distance–time graph equals the speed. For stage A: 20 m ÷ 4 s = 5 m/s.
Speed in the real world
Average-speed cameras time cars between two points a known distance apart. Sports scientists use light gates to measure sprint speeds to a hundredth of a second. Seismologists compare the arrival times of earthquake waves at different stations to work out how far away an earthquake happened.
Worked examples
Example 1: finding speed
A sprinter runs 100 m in 12.5 s. Calculate her average speed.
Write the equation: speed = distance ÷ time.
Substitute: speed = 100 m ÷ 12.5 s.
Calculate and add the unit: speed = 8.0 m/s.
Example 2: finding time, with a unit change
A bus travels 6 km at an average speed of 10 m/s. How long does the journey take?
Make the units match: 6 km = 6000 m.
Rearrange: time = distance ÷ speed.
Substitute: time = 6000 m ÷ 10 m/s = 600 s.
Convert if helpful: 600 s = 10 minutes.
Check your understanding
Quick questions on the ideas above. Try each one before using a hint.
Practice questions
Show
Investigation: ramp height and speed
Guided investigation · about 50 minutes · pairs
Research question
How does the height of a 1.00 m ramp affect the average speed of a toy car rolling down it?
Scientific background
A car at the top of a higher ramp has more gravitational potential energy. As it rolls down, more of this energy becomes kinetic energy, so it should reach a higher speed.
Hypothesis
If the ramp height increases, then the average speed of the car will increase, because more gravitational potential energy is transferred to kinetic energy.
Independent variable
Ramp height: 5, 10, 15, 20 and 25 cm.
Dependent variable
Time for the car to travel the 1.00 m ramp, used to calculate average speed.
Control variables
Same car every trial, because a different mass or wheels change friction.
Ramp length fixed at 1.00 m, marked with tape.
Car released from rest from the same start line, never pushed.
Same ramp surface throughout.
Apparatus
Toy car, 1.00 m board, stack of books or blocks, metre rule, stopwatch (or light gates), masking tape.
Method
Set the ramp to 5 cm high, measured at the start line.
Release the car from rest and start the stopwatch at the same moment.
Stop timing when the car's front passes the end of the ramp.
Repeat twice more, then repeat for each height.
Calculate the mean time and average speed for each height.
Safety. Keep the floor clear where the car leaves the ramp so nobody trips. Stack blocks securely so the ramp cannot fall.
The results one student collected are used in the Criterion C questions below. Then evaluate: stopwatch reaction time is the largest source of error here. How would light gates improve the results?
Criterion-linked questions
Criterion B: inquiring and designing
Criterion C: processing and evaluating
Criterion D: reflecting on the impacts of science
Challenge questions
Harder problems in unfamiliar contexts. Plan before you calculate.
Topic check
Five questions picked at random from the whole topic. Take a new set whenever you like.
Review your mistakes
Questions you got wrong on this device appear here so you can try them again. Answer one correctly and it leaves the list.
Your progress
Tracked separately for each skill, on this device only.